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NeuroChess React
What This Trains
NeuroChess React is a speed and execution trainer built to sharpen
mouse precision, visual-motor reaction time, and move execution
under pressure. In blitz and bullet, many “chess mistakes” are actually execution
failures: hesitation, slow board re-orientation, and misclicks. This
drill targets that directly.
How to Play
A single chess piece is placed on the board. A target square is shown
briefly (highlight or coordinate). Move the piece to the correct
square as quickly and accurately as possible.
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Pick up the piece: Click (or drag) the piece to
select it.
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Hit the target: Click (or drop) on the target
square.
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Speed pressure: The target is only shown briefly
(ms). As that window tightens, execution speed becomes the
bottleneck.
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Accuracy matters: Errors break rhythm and cost
time.
Settings
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Legal: Restricts targets to legal moves for the current
piece.
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Mix: Cycles pieces over time to prevent pattern-locking.
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CO-ORD: Shows algebraic coordinates (e.g. g8) instead
of highlighting the target square.
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ms: How long the target cue is visible (milliseconds). Lower
= harder.
- Time: Session length (1m / 3m / 5m / ∞).
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Zoom: Board scale. Larger zoom increases mouse travel;
smaller zoom reduces travel.
- Target: Target cue color.
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DISTRACT: Adds a second, irrelevant cue to force selective
attention under noise.
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Piece toggle: Flips the piece color set (useful for variety
and perception switching).
How This Should Help Chess Players
This trains the loop of recognize → decide → execute under time
pressure. That should carry over directly to fast online play, where
speed and precision decide games.
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Faster move execution: Less hesitation, more
automatic clicking.
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Better board orientation: Faster target-square
localization.
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Lower misclick rate: Precision under speed stress.
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Stronger time-scramble performance: More tolerance
for urgency and chaos.
Game Notes
CO-ORD mode forces rapid translation from notation to location
(a core skill for visualization and speed play).
DISTRACT forces cue discipline: act on the correct target while
ignoring noise.
Special Game Mechanics
These rules keep targets meaningful and avoid dead/boring positions
while preserving realism in Legal mode:
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King: The King has a 70% probability of starting on
E1. In Legal mode, target selection is biased toward
castling squares (C1/G1) to drill a high-frequency
real-game action.
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Pawn: Pawns never spawn on the 1st or 8th rank. They always
have diagonal captures enabled and can move 2 squares from rank 2.
If a pawn reaches rank 8, you can choose a promotion piece.
Research Links